RiftCycles Project

“The Grid. HA digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships? motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I’d never see. And then, one day…I got in!” Kevin Flynn - TRON: Legacy (2010)

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Never, like today, this Kevin Flynn words in the Tron:Legacy movie made so much sense. The evolution of tecnology allowed us to have amazing experiences. How many of us dreamed of being inside a game, this is a fantasy in the mind of all the nerdiest geeks.

Thanks to an amazing little device that allows us to be “inside a game” and the project I’ve developed in the last month, I think I can say that we are in a very good way to materialize a great part of Kevin Flynn’s dream…

I present you the RiftCycles Project.

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This is a stunning and unique arcade prototype that combines the Oculus Rift with a Light Cycles simulator  that I built from scratch.

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The game was developed (using Unity) by the portuguese startup Overflow Interactive and it’s a game based on the Light Cycle Battle from the Tron universe and fully compatible with the Oculus Rift.

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In this project the players experience the feeling of being inside the Tron world and enjoy a immersive virtual reality light cycle battle,  fighting in an arena  with their bikes until “deresolution”.

Once more I was invited  to attend Sapo Codebits, the geek event of the year that in the course of 3 days brings together 900 people in a non-stop tech and a 48-hour programming competition. Last year, I launched the Sega Rally with RC Cars (together with Artica) project and built 10 arcades with Raspberry Pi on a 15hz monitor, these projects were a huge success and had very good media coverage, so it made sense to be there again.

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I’m really excited with this “new” experience and  the next ideas that may come up in the near future… and guys, stay tunned during the days of the event, I will show you how people are experiencing this new arcade prototype with fotos, videos and some other stuff.

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Finally, I would like to thanks Sapo Codebits, Lisbon Games Week, Overflow Interactive, António Ferreira and My Brother Joel Sobral, without them it would have not been possible to make this project…in a month xD

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