If you are seasoned in DnD 5e, you already know that sorcerers and wizards control most of the game. Both these characters are equally powerful when it comes to yielding high-power spells. However, there is a fair bit of difference. Sorcerers are powerful magical beings that value quality over quantity. While they don’t know as many spells as the wizards do, they tend to have an overwhelming mastery over the very few spells they know.
Sorcerers can extend the extent of these spells beyond their ordinary limitations. What separates the wizards from the sorcerers is that wizards gain the knowledge of spells through the power of the Arcane. In contrast, sorcerers usually learn it via the circumstance of their birth or the chaotic quirks of faith. Just like Harry Potter! Similar to wizards, sorcerers are playable characters in DnD 5e. Though weak in melee combat, sorcerers make up for it by being a master of arcane magic, considered to be the most powerful form of magic in DnD. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces.
The more you learn about sorcerers in DnD 5e, the more attractive they get. So, if you are looking to make the shift from a wizard to a sorcerer, this article is for you. In this article, we will be laying down the best D&D 5E sorcerer spells.
Sorcerer Spell List In DnD 5e
- 1.1 D&D 5E Sorcerer Spells List (Cantrip)
- 1.2 D&D 5E Sorcerer Spells List (Level 1)
- 1.3 D&D 5E Sorcerer Spells List (Level 2)
- 1.4 D&D 5E Sorcerer Spells List (Level 3)
- 1.5 D&D 5E Sorcerer Spells List (Level 4)
- 1.6 D&D 5E Sorcerer Spells List (Level 5)
- 1.7 D&D 5E Sorcerer Spells List (Level 6)
- 1.8 D&D 5e Sorcerer Spells List (Level 7)
- 1.9 D&D 5E Sorcerer Spells List (Level 8)
- 1.10 D&D 5E Sorcerer Spells List (Level 9)
Best Sorcerer Spells In DnD 5e
- 2.1 1. Banishment (4th Level) – The Best D&D Sorcerer Spell
- 2.2 2. Dimension Door (4th Level)
- 2.3 3. Fireball (3rd Level)
- 2.4 4. Lightning Bolt (3rd Level)
- 2.5 5. Magic Missile (1st Level)
- 2.6 6. Mage Armour ( 1st Level )
- 2.7 7. Misty Step (2nd Level)
- 2.8 8. Meteor Swarm (9th Level)
- 2.9 9. Scorching Ray (2nd Level)
- 2.10 10. Wish
- 3 The Bottom Line
Sorcerer Spell List In DnD 5e
As mentioned earlier, sorcerers do not have that many spells as compared to wizards. However, sorcerers have complete mastery over the few spells they possess. Unlike Wizards, the source of a Sorcerer’s magic is innate. Sorcerers are a master of arcane magic, the most potent form of magic in DnD 5E. Similarly, Sorcerers cannot cast rituals in DnD 5e, which is why they tend to adjust their spells accordingly. Sorcerers generally rely on metamagic to make the available tools useful in every given situation.
Note: Next to the name of each spell in the table listed below, you will find a code in brackets. The code represents the casting time of the spell. The Codes can be understood as: A=Action, BA=Bonus Action, R=Reaction, M=minutes & H=Hours.
Best Sorcerer Spells In DnD 5e
In addition to using metamagic to handle every situation, a sorcerer also possesses a great deal of knowledge when it comes to casting the right spells in the right situation at the right time. Sorcerers are masters of Arcane Magic, considered as one of the most powerful forms of magic in DnD 5e. Here are some of the best sorcerer spells to use in DnD 5e
1. Banishment (4th Level) – The Best D&D Sorcerer Spell
This spell allows you to case a creature who can see within range to another plane of existence. If your target lies on that particular plane of existence, you can banish the target to a harmless demiplane. On this demiplane, the target will lie in an incapacitated condition till the end of the spell. Once the spell wears off, the target proceeds to reappear on the space either on the left or the next unoccupied space it finds.
2. Dimension Door (4th Level)
This Dimension Door is a teleportation spell which when used, teleports you to the desired spot if it’s within range. This desired spot can be something that you see, visualize, or describe with the help of distance and direction. However, if your chosen spot is preoccupied with an object or creature, then you and your creature both receive 4d6 force damage.
3. Fireball (3rd Level)
As the name suggests, this spell casts a huge fireball to a target within range, exploding into flames upon impact. The fire spreads rapidly around corners, and every target takes an 8d6 fire damage on a failed save. Casting this spell with a 4th level slot or higher will increase the damage by 1d6 for each place above level 3.
4. Lightning Bolt (3rd Level)
Unlike the fireball, casting this spell will cause a stroke of lightning 100 feet long and 5ft wide to come crashing down across in the direction of your choosing. To protect against, every creature must make a Dexterity saving throw. Each target takes an 8d6 lightning damage on a failed to save and half that amount on a successful one. This cast invokes a lightning strike that ignites all the flammable objects in the area that aren’t being worn or carried. Casting this spell with a 4th level slot or higher will increase the damage by 1d6 for each slot above level 3.
5. Magic Missile (1st Level)
This force spell, when cast, creates three glowing darts of magical force that will hit a creature of your choice if it is within range. A single dart deals 1d4+1 damage to each target. All these magical darts strike simultaneously, allowing you to direct them on either a single creature or multiple at once. Casting this spell using a 2nd level slot or higher will create one more dart for each slot above level 1
6. Mage Armour ( 1st Level )
The mage armor spell allows you to touch a willing creature who isn’t wearing armor. Doing so creates a magical protective armor around the creature that will last until the spell ends. In addition, the Mage Armour causes your target’s base Dexterity modifier to +13.
7. Misty Step (2nd Level)
Similar to the Dimension Door, the Misty Step is also a teleportation spell that transports you 30 feet into an unoccupied space every time you are surrounded by a silver mist.
8. Meteor Swarm (9th Level)
As the name suggests, the Meteor Swarm spell causes blazing fireballs to come crashing to the ground and hit four different locations that are within range. When this Meteor Swarm hits, each creature within a 40-mile radius needs to perform a Dexterity Save. A creature takes 20d6 fire damage, and 20d6 bludgeoning damage on a failed save, and half that amount upon a successful one. In addition, this cast ignites all the flammable objects in the area that aren’t being worn or carried.
9. Scorching Ray (2nd Level)
This ranged fire spell allows you to create three rays of fire and direct them towards targets within range. You can either hurl all three rays at a single target or several targets. Upon a successful hit, every target takes 2d6 fire damage. Casting the Scorching Ray using a level 3 slot or higher gains you an additional ray for every slot above level 2.
Wizards and sorcerers of the highest level possess this spell. The Wish is the mightiest spell a mortal could possess in DnD 5e that can alter the foundations of reality within seconds as per your desire. This spell can duplicate any spell below level 8. This spell immediately takes effect when you reach level 9 and doesn’t have any prerequisites to be fulfilled. However, note that you have to be extremely PRECISE when phrasing your wish. Because if you wish for power, your body couldn’t comprehend to, and you will be immediately destroyed. In the game, of course !!!
The Bottom Line
We hope our article successfully walked you through the best sorcerer spells list in DnD 5e. Both Wizards and Sorcerers come with their unique sets of skills, perks, and abilities. While a sorcerer knows fewer spells than a Wizard, he has complete mastery over the skills he possesses. A sorcerer also includes a great deal of knowledge when it comes to casting the right spells in the right situation at the right time.