Best 5E Artificer Spells | Artificer Spell List 5E
Tasha’s Cauldron of Everything, the recently published sourcebook by the Wizards of the Coast, introduced significant developments to the much-discussed Artificer class, including various mechanical alterations and improvements to accessibility. DnD 5E players worldwide have been waiting with bated breath to get their hands on the all-new version of the Artificer class.
If you have been scanning through the Artificer 5E spells to anticipate the potential your character can reach in the next campaign; this guide ought to help you out. In this article, we have listed the top 10 best Artificer spells in DnD 5E. Without further ado, let’s see which ones we have picked!
Artificer Spells Lists 5E
Best Artificer Spells 5E
1. Bigby’s Hand
This is a 5th level evocation. Picture Mage Hand amped up to a whopping 11 and bam- you get Bigby’s Hand. This creates a large hand that will last you for a good minute. You can manipulate the hand as a bonus action for something like a punch, grapple, push, or block. You get a ton of options, so no worries there! Bigby’s Hand is nothing like its comparatively weaker cousin, who can lift a whopping 10lbs. This one has a Strength score of 26, an AC of 20, and a similar HP as the caster.
2. Fabricate
One of the coolest Artificer spells that can also be used wizards is 4th level transmutation spell, Fabricate. Artificers tend to have spell storing items, self-made magic objects, or even infusions for items; this spell lets you create objects from such raw materials found in nature. Usually, such detailed crafts require proficiency in an artisan tool, but since you are an Artificer, it is likely that you are proficient in all the different Artificer or artisan tools already. Use Fabricate to imitate, recreate, or change an item that needs to be stolen by a party and where you need to replace it with something else to buy them some time.
3. Dispel Magic
Dispel magic is a D&D favorite as the spell can be used by Wizards, Bards, Druids, Sorcerers and Warlocks. This 3rd level Abjuration spell is yet another utility spell that can automatically remove spells of the 3rd level or below when cast at the base spell level. As for higher-level spells, they can be dispelled by either making a roll against its DC or upcasting. Thematically speaking, if you have Dispel Magic, your character can show off its mastery of the arcane arts while still using it practically in many scenarios.
4. Elemental Weapon
This 3rd level Transmutation spell is yet another of the great Artificer spells, which happens to be very similar to Magic Weapon in the sense that it allows the caster to imbue elemental properties to a non-magic weapon. This is yet another awesome pick to mix and match for your Artificer build! Thematically speaking, Elemental and Magic Weapon are iconic to Artificers. If not anything, you can always cast these spells in combat by using an action, and be assured that it will help your character grow!
5. Disguise Self
This 1st level Illusion spell makes the best Artificer spells list solely because adventurers tend to forget that they stick out like a sore thumb in numerous cities and towns. If you are an adventurer who would benefit from moving in and through a place undetected, this Disguise Self spell is just the pick for you! Made especially for the cautious Artificer, this could also be used to adopt a race to investigate a Goblin or an Orc tribe’s den since these happen to be common encounters in most DnD campaigns.
6. Identify
This 1st level Divination spell is the next step to understanding a magical item. Once an Artificer knows a thing is magical, they will surely want to find out the magical properties involved. Since identifying magical items is the first step to curating them, this is an appealing spell. Using a long rest solely to identify an item will cost you too much time, especially if you need something right away. So, in such cases, Identify is always a great option!
7. Cure Wounds
Belonging to the 1st level school of Evocation, this one has a casting time of 1 action and a tough range. Its components are Verbal and Somatic with an instantaneous time frame. Each character you touch will regain 1d8 + the spellcasting ability modifier worth of HP. If this spell is cast at a spell slot above the 1st, whichever character you touch will heal 1d8 additional HP. Note that Cure Wounds have no effect on Undead or Constructed characters. The Artificer has a specific way of bringing characters out of unconsciousness (albeit in an action-heavy way).
8. Vortex Warp
Vortex Warp is a rather interesting conjuration that teleports characters. It is an action that moves others, so if the target is unwilling, he can try and employ a Constitution saving throw to shrug it off. However, a target can also be willing and teleport automatically. Upon its success, the creature teleports up to 90 feet away to an area that the caster can see. Here’s the fun part: the destination can be any surface or even liquid, which means casters can send enemies straight into lava or similar dangerous terrains if the setting permits. This offers the spell great combat opportunities along with its out-of-combat uses.
9. Creation
An Artificer is all about creating things, so their spells should reflect that. Creation happens to be the perfect spell for an artificer to pack, letting them create a plant or mineral-based item, such as rope, swords, clothing, etc. It lasts for different periods, depending on the item’s composition- plant-based items, for example, last longer than items created from rare metals. This spell can also produce items of adamantine or mithril, 2 rare and powerful materials (for up to a minute). This spell’s only limits are time and size since the fabrications can take up a 5-foot cube unless cast at higher levels.
10. False Life
This 1st level Necromancy spell is pretty straightforward. Here the caster gains a few temporary hit points for about an hour without concentration. The temporary HP may be dismissible; up-casting might not be worth the risk.
This spell may not be flashy, and it could be challenging if someone in the party is against employing Necromancy, but it gets the job done if survivability is the need of the hour.
Conclusion
That’s all about the best Artificer spells in DnD 5E at the moment. Being magical tinkerers, this class can harness the weave to create or empower numerous mundane items. Artificers are but the epitome of magical creation, so despite falling short on spell casting, they offer much utility to the party. Make sure you check them all out. Happy questing!