Humans are probably the most common race in the D&D 5e, and naturally, not many choose a human race. Rangers as a class are not very popular because of their limited possibilities. Still, it has changed with new iterations of D&D like the 5e, and new Xanathar’s Guide to Everything, and various Unearthed Arcana.
These guides give more options and make the use of the ranger class more viable. A human ranger can be a good option if you are interested in making a badass, stealth-shooting guy.
How To Create A Human Ranger In D&D 5e
A ranger’s main strengths will be dexterity and wisdom, which take into account your armor class, damage, spellcasting, and class perks. Take the feat and replace dexterity with strength if you wish to hit harder in melee or concentrate on two-handed combat.
Speaking of feats, as a human, you can choose to be the regular human, who receives a +1 bonus to all stats, or the variant human, who receives a free feat and the ability to add +1 to any two stats (which you should place into your primary stats). Think about using that for the sharpshooter feat if you want to go for ranged combat prowess.
In terms of Ranger Archetypes (subclasses), the Beastmaster (with a primal companion) is ideal if you want a more tactical ranger with more options available to you, the Swarmkeeper if you enjoy the insect theme, the Gloomstalker if darkness and caves are more your style, the Horizon Walker if you enjoy teleporting, the Fey Wanderer if you prefer to be more social, and the Monster Slayer or Hunter if you enjoy dealing out damage.
How To Roleplay As A Human Ranger In D&D 5e
Even if you chose a more spell-focused ranger, you’d discover that rangers are experts at doing damage through more direct physical contact, while spells are either a support for your teammates or a utility. While a ranger may not be able to deliver as much direct damage as a fighter, they are excellent at managing the battlefield and their foes.
If you’ve chosen to follow that route, your primal companion and spells like Entangle may prove to be useful assets. Try to use battlefield management and movement to your advantage in order to avoid taking damage or to remain out of the line of sight of the adversary, as you are probably not as tanky as paladins and fighters in terms of hit points or armor class.
When it comes to their backstories, most rangers follow the typical “raised by wolves” or “lived in the wilds” paradigm. Think about what kind of town or city you’ve come from, especially if you’re a human ranger.
Do you participate in any organizations? Which one, if any? Discuss these with your Dungeon Master, as well as your preferred terrain, the reasons you chose to become a ranger, and any potential implications for your social position in the region. Taking control of your ranger status may be a lot of fun.
What Is A Ranger class in D&D 5e?
Due to the Ranger’s capacity to cast spells and be a force in melee combat, they can be created to be the party’s equal of the Fighter or Rogue, or in rare situations, even both. The Ranger is created by combining a Fighter/Rogue ( champion, Samurai, Thief ) with druidic spells.
By combining scouting and attacking, players who have conflicted interests can excel in both. It’s true that the Rangers are not as well-rounded as other classes, but they can still be formidable opponents with the right combination of skills and perks.
The next step is to choose the ranger subclass that you can use effectively in combat. There were only two ranger subclasses according to the D&D 5e Guidebook, but this was expended with Tasha’s Cauldron of Everything and Xanathar’s Guide to Everything
- Fighting against perils like raging dragons, roaming gangs of robbers, or raiding orcs.
- Benefits: A pet buddy.
- Fighting in small spaces or in dimly lit areas is best done using the combat style known as blind fighting.
2. Beast Walker
- Animal-friendly and animal-commanding special abilities.
- Benefits: A companion animal that aids in battle.
- Fighting styles that allow you to attack from a distance while your pet engages in melee combat are archery and throwing weapons.
- This Ranger has abilities like Thaumaturgy and the Tongue of Dragons and is a member of a hidden order of Rangers with connections to dragons.
- Benefits: A draconic spirit, which can also appear as a drake companion, can take the shape of a draconic spirit for these Rangers.
- Melee or ranged magical damage is the ideal fighting style. The Ranger can summon their drake companion at level three and decide what kind of elemental damage it will use.
4. Gloom Stalker
- Designed to perform best during the opening phase of combat. Additionally, this Conclave contains magic like Fear and Greater Invisibility, as well as skills from the Rogue’s skill set.
- Benefits: At specific levels, receive an extra spell.
- The best fighting tactics are blind combat and defence.
5. Fey Wanderer
- A caretaker of both the material world and the ethereal Fey realm.
- Benefits: These Rangers have the ability to add Fey magic to their weapon to increase damage.
- Dueling and two-weapon fighting are the ideal fighting styles.
Rangers, or “warriors of the wild,” are experts at pursuing the dangerous creatures that lurk on the outside of civilization, such as humanoid raiders, ravaging beasts and monstrosities, awful giants, and deadly dragons.
They learn to move stealthily through the wilderness and conceal themselves in debris and vegetation in order to track their prey as a predator would. Rangers concentrate their combat training on skills that are particularly effective against their chosen enemies.
Rangers can perform spells that harness nature’s power since they are accustomed to the wilds, much like druids can. Their spells stress swiftness, stealth, and the hunt, just like their combat skills do. A ranger’s skills are sharpened with a deadly concentration on the arduous duty of guarding the borderlands.
A ranger’s true calling is to protect the periphery of civilization from the ravages of monsters and humanoid hordes that press in from the wild, even though they may make a fortune as hunters, guides, or trackers.
In some locations, rangers form covert organizations or team up with druidic circles. A ranger may be the first—and sometimes the last—line of defense when a dragon or a group of orcs attack; therefore, many of them are independent almost to a fault.
Rangers are well suited to exploring because of their fierce independence because they are used to living without the conveniences of a dry bed and a hot bath.
Rangers can be cool, but it can depend on how you mold your character. You can end up making it a very average ranger who just shoots arrows, or you can make a badass human ranger like Aloy from Horizon Zero Dawn, who can shoot down huge machines and beasts with just arrows.
Human rangers can be cool and powerful, too, if you use them well. I hope this guide can help you make the human Ranger you want to create.