Complete Guide To Fallout 4 Best Starting Stats [2023]

Best Fallout 4 Starting Stats

Often there are games that keep us glued to our system for hours at a time. At the same time, these games offer a gripping storyline and a wide range of other options that one can explore when playing that game. One such game is Fallout 4. 

Launched back in 2015, the game is perhaps one of Bethesda’s finest ever to hit the market. Since its release, the game has only seen an upward moving graph with more and more users jumping on the Fallout 4 bandwagon each passing day. 

Those seasoned to Fallout 4 are bound to cherish the first time they got their hands on the game. Although not everyone may have started the game in style, many would’ve focused on the fallout 4 stats from day 1. If you are to get an edge over your opponents, you will need to have the best fallout 4 starting stats to begin. However, it is difficult to know which stats to build up and which builds to assign them to for a rookie. 

Therefore, this Fallout 4 Best Starting Stats article will guide you through the S.P.E.C.I.A.L stats in the game, followed by the different builds and their stat requirements.

What is S.P.E.C.I.A.L?

As we mentioned earlier, those seasoned in the game know how important the S.P.E.C.I.A.L stats are in the game. For those who wonder, S.P.E.C.I.A.L refers to the different attributes one must acquire and build upon during the game. 

But first, here is what the S.P.E.C.I.A.L stats mean

S: Strength
P: Perception
E: Endurance
C: Charisma
I: Intelligence
A: Agility
L: Luck 

These are the base stats present within the game. As you make your way ahead into the game, you will keep on leveling up each of these slots using the skill points you receive within the game. Every time you level up a certain slot, you boost up one aspect of your character, giving you access to the different Fallout 4 perks

Each of these stats has 10 perks behind it, which means leveling up one stat will ultimately grant you access to the 10 different perks within that stat. To make it easier for you to understand, we have further broken down these stats and everything they have to offer, including the traits and perks.

NOTE: The choice of perks ultimately depends on your playstyle and character build. Although we will be providing the basic descriptions of the perks and recommendations, the choice is yours as you will need to select the perks that are well suited to your gameplay and character build in Fallout 4.

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1. Strength

Fallout 4 Strength

The name couldn’t be any clearer. This stat ultimately refers to how much inventory you can carry and the amount of damage you will be able to impart during your melee attacks. If you are someone who likes to prefer to throw hands at everything you see instead of wasting bullets, then you can opt to invest a sizeable amount in this stat. 

Recommended Starting Level: 4

Different perks available within Strength are:

  • Iron Fist (Level 1)
  • Big Leagues (Level 2)
  • Armorer (Level 3)
  • Blacksmith (Level 4)
  • Heavy Gunner (Level 5)
  • Strong Back (Level 6)
  • Steady Aim (Level 7
  • Basher (Level 8)
  • Rooted (Level 9)
  • Pain Train (Level 10)

Crucial Perks 

  • Armorer (Level 3)
  • Blacksmith (Level 4)
  • Strong Back (Level 6)

2. Perception

Fallout 4 Perception

This perhaps is one of the most controversial yet the most under-rated stats within the game. If you go for the “Locksmith,” you need to size up with perception stat to get easy access and pick more difficult locks. Another perk that will benefit is the “Rifleman.” Having said all that, perception lets you increase your VATS accuracy by 10% per invested point. 

Recommended Starting Stat: 4

Different Perks Available Within Perception 

  • Pickpocket (Level 1)
  • Rifleman (Level 2)
  • Awareness (Level 3)
  • Locksmith (Level 4)
  • Demolitions Expert (Level 5)
  • Night Person (Level 6)
  • Refractor (Level 7)
  • Sniper (Level 8)
  • Penetrator (Level 9)
  • Concentrated Fire (Level 10)

Crucial Perks

  • Rifleman (Level 2)
  • Locksmith (Level 4)

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3. Endurance

Fallout 4 Endurance

To increase your max HP and sprint time, you need to pay special attention to Endurance. In other words, you will need to invest a considerable amount into this stat to heal better and faster. This stat works best if you aren’t using the Power Armor. So, you can heal yourself with different foods.

Recommended Starting Level: 2

Different Perks Available Within Endurance

  • Toughness (Level 1)
  • Lead Belly (Level 2)
  • Life Giver (Level 3)
  • Chem Resistant (Level 4)
  • Aquaboy/Aquagirl (Level 5)
  • Rad Resistant (Level 6)
  • Adamantium Skeleton (Level 7)
  • Cannibal (Level 8)
  • Ghoulish (Level 9)
  • Solar Powered (Level 10)

Crucial Perks

  • Toughness (Level 1)
  • Lead Belly  (Level 2)

4. Charisma

Fallout 4 Charisma

In an RPG, it all ends up on the dialogue. Throughout Fallout 4’s Wasteland, you will need to sweet-talk your way in and out of multiple situations. With the Charisma stat in hand, you ultimately increase your chances of persuading someone in a dialogue. Although the perk isn’t that useful at times, it can help you alleviate anything literally. If not the most useful, Charisma is one of the most detailed stats within the game.

Recommended Starting Level: 4

Different Perks Within Charisma

  • Cap Collector (Level 1)
  • Lady Killer/ Black Widow (Level 2)
  • Lone Wanderer (Level 3)
  • Attack Dog (Level 4)
  • Animal Friend (Level 5)
  • Local Leader (Level 6)
  • Party Girl/ Party Boy (Level 7)
  • Inspirational (Level 8)
  • Wasteland Whisperer (Level 9)
  • Intimidation (Level 10)

Crucial Perks

  • Cap Collector (Level 1)
  • Lady Killer/ Black Widow (Level 2)
  • Lone Wanderer (Level 3)
  • Local Leader (Level 6)

5. Intelligence

Fallout 4 Intelligence

This is where things get interesting. Intelligence is, without a doubt, the most important Fallout 4 starting stat. In addition to providing you with different perks, this stat ultimately decides the rate at which you gain XP in the game. The faster you gain XP, the faster you level up. Additionally, it supplies you with various perks, making this stat worth investing in. All perks present within Intelligence are situational and come in handy in every sticky situation you find yourself in

Recommended Starting Level: 6

Different Perks Available Within Intelligence

  • VANS (level 1)
  • Medic (Level 2)
  • Gun Nut (Level 3)
  • Hacker (Level 4)
  • Scrapper (Level 5)
  • Science (Level 6)
  • Chemist (Level 7)
  • Robotics Expert (Level 8)
  • Nuclear Physicist (Level 9)
  • Nerd Rage (Level 10)

Crucial Perks

  • Medic (Level 2)
  • Gun Nut (Level 3)
  • Hacker (Level 4)
  • Science (Level 6)

6. Agility 

Fallout 4 Agility

Many confuse this with Strength, and they couldn’t be more wrong. Unlike strength, the primary purpose of this stat is to provide you with more action points. The more action points you have in the bank., the better your VATS will look. Additionally, every agility point added ultimately increases your pickpocketing skills by 1%. But unlike the rest of the stats, Agility works best when invested late in the game. 

Recommended Starting Level: 4

Different perks Within Agility

  • Gunslinger (Level 1)
  • Commando (Level 2)
  • Sneak (Level 3)
  • Mister Sandman (Level 4)
  • Action Boy/Action Girl (Level 5)
  • Moving Target (Level 6)
  • Ninja (Level 7)
  • Quick Hands (Level 8)
  • Blitz (Level 9)
  • Gun Fu (Level 10)

Crucial Perks

  • Moving Target (Level 6)
  • Quick Hands (Level 8)

7. Luck

Fallout 4 Luck

When in the wasteland, it all ends up on your luck. If you are lucky enough, you will be able to land maximum critical hits within the game. Luck is flexible, and one of the best fallout 4 was starting stats, which means you can invest more points in this stat than the recommended amount. The amount of luck automatically dictates your critical hit rate or improves your chances of finding caps and ammo scattered around in the wasteland. 

Recommended Starting Level: 4

Different Perks Available Within Luck

  • Fortune Finder (Level 1)
  • Scrounger (Level 2)
  • Bloody Mess (Level 3)
  • Mysterious Stranger (Level 4)
  • Idiot Savant (Level 5)
  • Better Criticals (Level 6)
  • Critical Banker (Level 7)
  • Grim Reaper’s Sprint (Level 8)
  • Four Leaf Clover (Level 9)
  • Ricochet (Level 10)

Crucial Perks

  • Fortune Finder (Level 1)
  • Scrounger (Level 2)
  • Bloody Mess (Level 3)

Starting Stats Based On Builds

Starting Stats Based On Builds fallout 4 best starting stats

Now that you are caught on the best fallout 4 starting stats, you can move on to assigning them. However, it all comes to your playing style and the build you are playing with.

Different builds are present within Fallout 4, with each build supporting a different gameplay style. Therefore, you must invest the right amount of points in the stats recommended by the build. Here are the different starting stats based on builds to make this easier for you. 

1. Melee Build

The Melee Build, also referred to as the Melee master, is the one you need to have if you are someone to loves to throw their hands at everything that stands in their way and save on the bullets. Different perks are designed explicitly to give with the melee build. These perks on your person will give you a much-needed edge when opting for hand-to-hand combat. 

Crucial Perks For The Melee Build

  • Moving Target
  • Idiot Savant
  • Big Leagues
  • Rooted
  • Lifegiver
  • Medic
  • Toughness

Recommended S.P.E.C.I.A.L Stats For The Melee Build

  • Strength: 9
  • Perception: 1
  • Endurance: 3
  • Charisma: 3
  • Intelligence: 1
  • Agility: 6
  • Luck: 5

2. Automatic weapons Build

This is where you get to enjoy the full flight of automatic weapons. On paper, the build is pretty similar to the Ninja build. However, there is a lot of difference between them when it comes to implementing them in real life.

As the name suggests, the Automatic Weapons build equips you with a wide array of automatic and semi-automatic weapons, making it perfect if you rush through buildings or close-quarter combat. See our detailed guide on automatic weapon build if you prefer a gun-blazing attack style.

Crucial Perks For The Automatic Weapons Build

  • Gunslinger 
  • Ninja
  • Gun Nut
  • Rifleman

Recommended S.P.E.C.I.A.L Stats For The Automatic Weapons Build

  • Strength: 3
  • Perception: 7
  • Endurance: 8
  • Charisma: 1
  • Intelligence: 1
  • Agility: 7
  • Luck:

3. Heavy Weapons Build

You can opt for the heavy weapons build if you want to cut through the BS and get straight to business. Also, if you love to go for the bigger weapons, then this build is definitely for you. Note that this build will need to possess a sizeable amount of strength and agility as you will be carrying a lot of weaponry on you when in combat. 

Crucial Perks For The Heavy Weapons Build

  • Gunslinger
  • Sharpshooter
  • Demolition Expert
  • Gun Nut

Recommended S.P.E.C.I.A.L Stats For The Heavy Weapons Build

  • Strength: 3
  • Perception: 4
  • Endurance:  5
  • Charisma: 6 
  • Intelligence: 5
  • Agility: 6
  • Luck: 1

4. Infiltrator Build

This build is opposite all the builds from the ones we have mentioned above. Keeping to the promise, the Fallout 4 Infiltrator Build is one of the best builds in the game. Not just stealth, but many consider the Infiltrator the best build in the game period. As the name suggests, this build has you playing as a hard-boiled infiltrator.

Crucial Perks For The Infiltrator Build

  • Sneak
  • Ninja
  • Mister Sandman

Recommended S.P.E.C.I.A.L Stats For The Infiltrator Build

  • Strength: 3
  • Perception: 4
  • Endurance: 1
  • Charisma: 1
  • Intelligence: 2
  • Agility: 6
  • Luck: 3

Conclusion 

And that is everything we have to offer when it comes to the best fallout 4 starting stats and the available perks. These fallout 4 starting stats are perks that tend to dry upon your chosen build. Therefore, ensure you invest the recommended amount of points in the stats that are essential for your build to be successful. 

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