What Are The Best Druid Spells In DND 5e?

What Are The Best Druid Spells In DND 5e?

Magic in Dungeons and Dragons is an integral part of the game. It permeates the very world of DnD and is expressed in many ways, from powerful beings with latent supernatural abilities to crafted items and artifacts of power. If you are seasoned in DnD 5e, you already know that sorcerers and wizards control the majority of the game. However, another creature that can change the course of the game is a druid.

Spells in DnD 5e create many desired results, such as creating water, releasing a fireball, creating shields, and many more. There are hundreds of spells one can use in DND 5e. But apart from sorcerers and wizards, druids also have some of the most unique yet powerful spells in the game. What makes a Druid spell unique is its ability to control and shape the battlefield. If you want to start your campaign as a druid, you can check this article on how to create a DND character.

If you are looking to enhance your character beyond healing and support, then it is time you had a look at some of the Druid Spells in DnD 5e. Therefore, here is the list of all the DnD druid spells you can use in the game to take control of the battlefield. 

Druid Spell List 5e

Druid Spell List 5e

Here is a list of the Druid Spells in Dnd 5e:

Cantrips (0 Level)

  • Druidcraft
  • Guidance
  • Mending
  • Poison Spray
  • Produce Flame
  • Resistance
  • Shillelagh

1st Level

  • Animal Friendship
  • Charm Person
  • Create Or Destroy Power
  • Cure Wounds
  • Detect Magic
  • Detect Poison And Disease
  • Entangle
  • Faerie Fire
  • Fog Cloud
  • Healing Word
  • Goodberry
  • Jump
  • Longstrider
  • Purify Food And Drink
  • Speak With Animals
  • Thunderwave

2nd Level

  • Animal Messenger
  • Bearskin
  • Darkvision
  • Enhance Ability
  • Find Traps
  • Flame Blade
  • Flaming Sphere
  • Gust Of Wind
  • Heat Metal
  • Hold Person
  • Lesser Restoration
  • Locate Animals Or Plants
  • Locate Object
  • Moonbeam
  • Pass Without Trace
  • Protection From Poison
  • Spike Growth

3rd Level

  • Call Lighting
  • Conjure Animals
  • Daylight
  • Dispel Magic
  • Meld Into Stone
  • Plant Growth
  • Protection From Energy
  • Steel Storm
  • Speak With Plants
  • Water Breathing
  • Water Walk
  • Wind Wall

4th Level

  • Blight
  • Confusion
  • Conjure Minor Elementals
  • Conjure Woodland Beings
  • Control Water
  • Dominate Beast
  • Freedom Of Movement
  • Giant Insect
  • Hallucinatory Terrain
  • Ice Storm
  • Locate Creature
  • Polymorph
  • Stone Stape
  • Snakeskin
  • Wall Of Fire

5th Level

  • Antilife Shell 
  • Awaken
  • Commune With Nature
  • Conjure Elemental
  • Contagion
  • Geas
  • Greater Restoration
  • Insect Plague
  • Mass Cure Wounds
  • Planar Binding
  • Reincarnate
  • Scrying
  • Tree Stride
  • Wall Of Stone

6th Level

  • Conjure Fey
  • Find The Path
  • Heal
  • Heroes’ Feast
  • Move Earth
  • Sunbeam
  • Transport Via Plants
  • Wall Of Thorns
  • Wind Walk

7th Level

  • Fire Storm
  • Mirage Arcane
  • Plane Shift
  • Regenerate
  • Reverse Gravity

8th Level

  • Animal Shapes
  • Antipathy/Sympathy
  • Control Weather
  • Earthquake
  • Feeblemind
  • Sunburst

9th Level

  • Foresight
  • Shapechange
  • Storm Of Vengeance
  • True Ressurection

The Best DnD 5e Druid Spells

The Best DnD 5e Druid Spells

DnD Druid 5e spells are divided categorically into a total of 9 levels. Each level contains a certain number of spells that come in handy during specific situations in the game. However, choosing the best spells amongst nine levels is tough. 

Therefore, here are some of the best DnD 5e Druid Spells:

1. Conjure Animals (3rd Level)

As the name suggests, this 3rd level spell allows you to conjure spirits that have an animal’s form and overall stats. You can summon a spirit that can take up the form of an animal and also has its stats. The summoned spirit generally occurs in unoccupied places that are within the visible range. When you cast this spell using a higher-level slot, you can make more creatures appear, twice the number if used using a 5th level slot, thrice the number if used using a level 7 slot, and four times the number if used using a 9th level slot. 

2. Call Lighting (3rd Level)

The Call Of Lighting spells lets you form a storm cloud cylinder that sends lightning bolts on your enemies. Exclusive only to Druids and Temple Druid Clerics, this level 3 spell deals a 3d10 damage to anyone who fails a dexterity saving throw and deals half that amount to those who succeed in a dexterity saving throw. With a range of 120 ft, this 3rd level spell is perfect for open combat. Casting this spell with a level 4 slot or above increases the dealt damage by 1d10 for each slot above level 3. 

3. Entangle (1st Level)

This level 1 spell lets you create an area of denial for effective enemy crowd control. Casting the Entangle creates 20 foot square of weeds and vines. For a certain duration, this creates a problematic terrain for enemy combatants to enter or fight upon. Also, this 20 square foot area tends to restrain animals that fail their strength saving throws as they move through this challenging terrain. When the spell ends, the weeds and vines will wither away.

4. Faerie Fire (1st Level)

This concentration-based spell automatically outlines all objects within a 20-foot cube radius in blue, green, or violet color. Similarly, it also outlines every creature in the area if it fails the dexterity saving throw. For a specific duration, objects and affected creatures shed dim light in a 10-foot radius. This is an excellent spell that lets you see invisible creatures or the ones in the dark and impart damage. 

5. Goodberry (1st Level)

Often dismissed, the Goodberry is one of the most unique yet underrated spells in DnD 5e. Casting this level 1 spell lets you create ten magical berries. Each magical berry restores one hit point and provides a day’s worth of nourishment. Any creature can consume a magical berry to get one hit point and sustain for a day. However, these berries lose their potency if they aren’t used within 24 hours. 

6. Heat Metal (2nd Level)

The Heat Metal is a powerful spell that lets you cause an object to glow red hot. Using this spell, you choose any metal object (weapons/armor) visible within range to shine red hot. Any creature that comes in contact with this flaming object takes a 2d8 fire damage as long as the spell lasts. Casting this spell using a level 3 slot of higher increases the damage by 1d8 for each slot above level 2.

7. Heroes Feast (6th Level)

As the name suggests, casting this spell brings a great feast of magnificent food and drinks. This feast is available for 1 hour and disappears after that. However, the feast takes effect after the hour is up. Any creature that consumes the Hero’s feast receives several benefits. It is cured of poison, disease and gets full immunity against poison and fear. In addition, the creature can make all Wisdom saving throws with advantage. 

8. Moonbeam (2nd Level)

With this level 2 spell, druids get access to many spells that deal damage over time. Casting this spell causes a silver beam of light to come down and spread across a five and form a 40 feet cylinder on the ground. The cylinder tends to fiup with lighting as long as the spell lasts. Any creature that enters the area is engulfed in ghostly flames that cause immense pain and needs a Constitution save to get out of. This spell deals a 2d10 on failed Constitution save and half the damage on a successful one.

9. Plane Shift (7th Level )

The Plane shift is a powerful level 7 shift that lets your Druid transport itself to a completely different plane of existence. You can transport your druid over eight willing creatures to your specified destination such as the City Of Brass, Palace of Dispater, Street of Steel, Gate Of Ashes, or the Sea Of Fire. Also, the plane shift can be used to banish an unwilling creature to another plane. If an animal fails to save, then it is transported to another plane of your choosing.

10. Plant Growth (3rd Level)

This spell is somewhat similar to the Entangle. Casting this level 3 spell causes vitality into plants over a specific area. You can either cast this spell to garner immediate benefits or reap the long-term benefits. When you can cast this spell, all the plants within a 100-foot radius turn thick and overgrown, and any creature passing through that area must use 4 feet of movement for every 1 movement it covers.

11. Pass Without A Trace (2nd Level)

As the name suggests, this level 2 spell is aimed explicitly at stealth. When you cast this spell, you are covered by a veil of shadows, and your foot movement is completely silenced, thus keeping your enemies from detecting you and your companions. In addition, if your creature stays within 30 feet during the spell, you get a +10 dexterity check and cannot be traced by anyone except magical beings.

12. Polymorph (4th Level)

You can transform a creature within range into a completely new form when you can cast the Polymorph. Every unwilling creature must make a successful Wisdom throw to avoid the Polymorph. However, this level 4 spell does not affect a shapeshifter or a creature with 0 hit points. When the spell ends, the transformed creature returns to its original form along with its statistics.

13. Reincarnate (5th Level)

As the name suggests, casting the Reincarnate spell lets your form a new adult body that will contain the soul of a dead humanoid you have touched. Note that the creature has to be dead for no longer than ten days for this spell to work. Also, the target’s soul should be free for this spell; otherwise, the spell crashes. The reincarnated creature recalls its former life and experiences.

14. Shillelagh (Cantrips)

Casting this level 0 spell causes the wood of a club or a quarterstaff you are holding to be imbued with nature’s power. Also, the weapon damage becomes a d8, and the weapon becomes magical if it isn’t already. The spell ends if you cast it again or drop the weapon.

15. Spike Growth (2nd Level)

This spell is somewhat similar to the Plant Growth spell. However, casting the Spike Growth will cause a 20-foot radius to be covered with hard spikes and thorns, making the area an impossible terrain during the spell’s duration. Also, the transformed land looks completely camouflaged, meaning any creature traveling through the area cannot see the thorns and spikes and must make a Perception check against your spell to see the Spike Growth on the land. 

The Bottom Line

We hope our article was able to successfully able to walk you through some of the best Druid DnD 5e spells. These spells are arranged categorically into levels 0-9, and each level has some exciting spells on display. Mentioned above are some of the best Druid spells in Dnd 5e off the top of our head. If you think we might have missed a particular spell(s), feel free to drop your suggestion in the comment section below. 

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