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Best Paladin Spells in Dungeons and Dragons 5e

Best Paladin Spells in Dungeons and Dragons 5e

Paladins are a DnD class imbued with the divine power of their deity along with unmistakable fighting prowess. These armor-clad members can be seen fighting on the front lines for justice and truth. Paladin spells can mostly pack a huge punch, though some can also buff their allies or manipulate those around them.

While Paladins cannot make use of cantrips (unless you take Blessed Warrior) or learn spells higher than level 5, they do have plenty of magic to play with. From the most versatile low-level spells to the most destructive level 5 spells, there are many magical moves a Paladin can use to prove their strength on the battlefield.

Complete Paladins Spell List 5e

NameDurationRangeSpell TypeDescription
Bless (1A)1 Minute30 ftBuffBless up to three creatures that gives them an additional d4 roll that can be added to their attack and save throws.
Command (1A)1 Round60 ftProneCommand a creature within range using a single word. The creature must make a Wis save or follow the command.
Cure Wounds (1A)instantTouchHealingTouching a creature regains its hit points by 1d8 + your spellcasting ability modifier
Detect Evil and Good (1A)10 MinutesSelfDetectionFor the duration of the spell, your learn about aberration, celestial, elemental, fey, fiend, undead or magically consecrated objects within a 30 feet range.
Detect Magic (1A)10 MinutesSelfDetectionSense magic within 30 ft of you. See a faint aura around any visible creature that bears magic, and you learn its school of magic.
Detect Poison and Disease (1A)10 MinutesSelfDetectionSense the presence and location of poisons, and diseases within 30 feet of you.
Heroism (1A)1 MinuteTouchBuffA willing creature you touch gains bravery and gains hit-points equal to the spell casting ability.
Protection from Evil and Good (1A)10 MinutesTouchBuffOne willing creature you touch gets protected against certain creatures.
Purify Food and Drink (1A)instant10 ftUtilityReceive food and water within a 5 foot radius.
Shield of Faith (1BA)10 Minutes60 ftBuffA creature within range is surrounded by a shimmering field and is granted +2 bonus to AC for the duration of the spell.

NameDurationRangeSpell TypesDescription
Aid (1A)8 Hours30 ftBuffBolster up to 3 allies with resolve and toughness and have their hit points and (Maximum and Current) increase by 5.
Find Steed (10M)instant30 ftSummoningThe spell summons a loyal, sapient mount that abides by the Paladin’s orders, from charging them into battle to transporting them across the land. Those you summon can differ in appearance, bringing in varied abilities to your party
Lesser Restoration (1A)instantTouchHealingTouching a creature ends its disease or conditioning affecting the disease.
Locate Object (1A)10 MinutesSelfDetectionSense the direction and distance of the closest object within 1000 feet of you.
Magic Weapon (1BA)1 HourTouchBludgeoningTouching a non magical weapon gives it +1 bonus on attack rolls and damage rolls.
Protection from Poison (1A)1 HourTouchBuffNeutralize poison when you touch it. If you touch more than one creature with poison, choose one poison to neutralize.
Zone of Truth (1A)10 Minutes60 ftControlThis spell creates a magical zone that guards against deception. A creature must make a CHA save or it cannot lie in the magical zone.

NameDurationRangeSpell TypeDescription
Blinding Smite (1BA)1 MinuteSelfRadiantThe spell deals 3d8 radiant damage on top of blinding the enemy until it succeeds in a Constitution saving throw.
Create Food and Water (1A)instant30 ftCreationCreate 45 pounds of food and 30 gallons water within range.
Daylight (1A)1 Hour60 ftControlThe spell creates a 60 foot radius of light that can be applied to any point or an object. Darkness spells lower than level 3 are dispelled.
Dispel Magic (1A)instant120 ftControlOnce you pick  a creature, object or, any spell of 3rd level or lower on the target, ends.
Elemental Weapon (1A)1 HourTouchAcidTouching a non magical weapon enables you to choose a damage tyoe. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
Magic Circle (1M)1 Hour10 ftControlAffects creatures of choice within a range of magical energy in certain ways.
Remove Curse (1A)instantTouchBuffDisable all curses affecting a creature or an object.
Revivify (1A)instantTouchHealingTouching a creature that died in past minute is revived with 1 hit point.
Spirit Shroud (1BA)1 MinuteSelfColdSummon invulnerable spirits of the dead around you for the spell’s duration.

NameDurationRangeSpell TypesDescription
Aura of Purity (1A)10 MinutesSelfBuffThis level 4 Abjuration spell emits a 30-foot radius around the caster. All allies in the aura grow immune to disease and poison damage, and gain an advantage on saving throws against blinded, charmed, frightened, deafened, paralyzed, stunned, and poisoned effects
Banishment (1A)1 Minute60 ftBanishmentTransport one creature within range to a different plane of existence.
Death Ward (1A)8 HoursTouchBuffTouch a creature to protect it from death. If it reaches 0 hit points via damage, it gets 1 hit point. If the effect against it can kill the creature without causing damage, then the effect is negated.
Locate Creature (1A)1 HourSelfDetectionSense the direction of a creature if it is 1000 ft or lower away from you.

NameDurationRangeSpell TypeDescription
Destructive Wave (1A)instantSelfThunderThe spell deals 5d6 thunder damage and 5d6 either radiant/necrotic damage to targets in a 30 foot radius. Target need to make a CON save to receive half the damage.
Dispel Evil and Good (1A)1 MinuteSelfCharmedYou are protected from creatures beyond the material plane. Attacks against you are rolled at an disadvantage. Use functions such as break enchantments or dismissal to end the spell early.
Geas (1M)30 Days60 ftCharmedPlace a magical command on a creature that can understand you. The creature must make a WIS save or be charmed. The creature receives a 5d10 psychic damage every time it disobeys you.
Raise Dead (1H)instantTouchHealingRevive a dead creature if it has not been dead for more than 10 days. The willing creature return with 1 hit point.

Best D&D 5E Paladin Spells

1. Destructive Wave 

Destructive Wave 

An extremely powerful, albeit high-level, spell, this one deals an incredible amount of damage under 2 damage types- 5d6 thunder damage and 5d6 either radiant/necrotic damage. Its attack hits within a 30-foot radius, which means it can hit multiple targets. Those who are hit can make a constitution saving throw to take ½ damage, but if they fail, they will take full damage and will be knocked prone.

2. Aid 

aid

A support role can prove to be tricky for a Paladin since it must often be used strategically so that the Paladin stands a fair chance to use their Smite spells. Aid is a common level 2 spell among clericsartificers & Paladins, and the spell amps up to 3 allies’ HP maximums by 5 points and lasts for 8 hours. Aid is a low-level alternative to Aura of Vitality, and it does not require concentration. Lastly, for each level higher this spell is cast, the target gains 5 more HP.

3. Command 

 Command 

This one is fun for Paladins built more around social or battle-related power such as Oath of Conquest. Since Paladins can cast spells based on Charisma, the ones that can help in social interactions and gaining ground during combat are useful. This one lets the caster dictate a one-word command that the opponent must obey, within the set parameters that they must understand the language spoken, must not be undead, and won’t do anything that could cause it direct injury. Lastly, to avoid the effects of this spell, the target needs to make a Wisdom saving throw.

4. Banishment 

Banishment

Taken from the Player’s Handbook and can be used by WarlocksWizardsSorcerers & Paladins. This potent 4th-level spell can permanently remove a creature from play if targeting an extraplanar creature. The spell slot cost can be hefty, but banishment needing a Charisma saving throw can make the spell extremely effective. 

5. Revivify 

revivify

One of the most famous 5E Paladin spells, Revivify is a staple for healers in any campaign, as it has the power to bring another character back to life if done within a specific time frame. However, the time frame is extremely slim, as the caster must use it within a minute. It is extremely expensive, taking up an entire 300 gold-piece diamond.

There lies a little discrepancy with the language of the spells, but this one can be used with the necromantic spell,

Gentle Repose, which if employed within that same minute, can seemingly extend the time frame for Revivify to be cast. This lets combat settle down before the downed player character has to be restored to life.

6. Bless 

bless 5e

Taken from the Player’s Handbook, this one has a casting time of 1 action. Belonging to the school of Enchantment, this level 1 spell can often be underestimated. The caster is provided 3 targets on an additional d4 roll to add to the attack or saving rolls. Sure this might seem minimal, but it serves greater support if optimized by Paladins.

At level 6, Paladins take up Aura of Protection, a class ability granting anyone within 10 feet an additional bonus to all saving throws,

the same as the Paladin’s Charisma modifier. Combine Aura of Protection’s bonus with Bless, and party members around you could add as much as 9 towards saving throws.

7. Aura of Vitality 

Aura of Vitality

Taken from the Player’s Handbook, this has a casting time of 1 action, with up to a 30-foot radius around you. Belonging to the school of Evocation, this is handy for the best of healers. It can be used to heal and buff up the entire party over time, while the battle is still going on afterward.

As you move, the area of effect shifts as well, healing allies within it. You can learn this spell at level 3, and it is recommended regardless of your build.

8. Find Steed 

Find Steed

Taken from the Player’s Handbook and Xanathar’s Guide to Everything, this level 2 spell is one of the most iconic DnD Paladin spells. It summons a loyal, sapient mount that abides by the Paladin’s orders, from charging them into battle to transporting them across the land. Those you summon can differ in appearance, bringing in varied abilities to your party. It summons a mount as powerful as a war horse. Unless your character dismisses your steed, the supernatural mount stays for as long as they don’t lose their HP, making them a permanent companion on your adventures.

9. Blinding Smite

Blinding Smite

Paladins being first and foremost front-line combatants, are incredible fighters with tank skills and extremely helpful combat spells. Blinding Smite happens to be one of the greatest Paladin spells that pushes them to take the War Caster feat.

This may not be the lowest level smite Paladin spell, but it is not too high of a level as well. This level 3 Paladin spell has great effects like dealing 3d8 radiant damage on top of blinding the enemy until it succeeds in a Constitution saving throw.

10. Aura of Purity

Aura of Purity

Taken from the Player’s Handbook, this one has a casting time of one action, till a 30-feet radius around the caster. Belonging to the school of Abjuration, this one is a great spell for Paladins.

As warriors radiating power from otherworldly holy beings, Paladins make use of their divine gift to protect and heal all allies. With the number of Auras available to them, they can save others from failed saving throws and other debilitating conditions such as charm and fear.

This level 4 Abjuration spell emits a 30-foot radius around the caster. All allies in the aura grow immune to disease and poison damage, and gain an advantage on saving throws against blinded, charmed, frightened, deafened, paralyzed, stunned, and poisoned effects. The range at which it supports others keeps them from annoying conditions.

Conclusion 

That’s all about DnD Paladin spells. These are extremely helpful on the battlefield and can help your party get an edge. After all, DnD is all about teamwork! Make sure you go through the source books well to understand the nitty-gritties at play. We hope this article helps you figure out the best Paladin spells out there. Good luck and happy questing!

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